Dragon ball fighterz ps4 download size






















They also makes uses of LOT of bones per characters. Lots of polygons and lots of bones doesn't take much space in terms of file size, but it's when you consider the calculation of the normals faces orientation of the surface of the model that things gets complex.

This is why a game like this can't work on a PS2 while the method could work. Too many calculation at a time for the CPU. To give you an idea, in a typical fighter game, today, in which cloth physics or boob physics are being used and in which the character is an humanoid without any animated extension, we count about to bones for a single character. The character, with the method Ark is using, has about to bones for the same character.

That's because they don't use "physics", but instead actual pre-determined animated bones. Each strand of hairs and each "free" part of the clothes of the characters are ALL pre-animated. Ark avoid making use of cloth physics or if you prefer, boobs physics because whenever they cut the animation in an anime-style, it would swing around like crazy.

A typical fighting game character has about 70, to , polygons when you count last gen being rendered. Arks' character like in this game usually have about , for the same character. This is because they use reverse shell which double the faces right away on top of modeling the black lines within the model. Normally, the lines are part of the textures.

Arks makes the line actual mesh-based and put the UVs unwrapped model part on the texture overlaping each other and all those black line take barely more than 20x20 pixels on the texture in the end.

You could say that they use vector-based textures in an indirect sense. This method is impossible to use for a realistic-looking game. Last edited by Donoghu ; 26 Jan, pm. Mountain out of a molehill people xD. File2ish View Profile View Posts. Game file size doesn't necessarily equal the amount of game content, as other's explained.

A simple comparison would be vanilla Street Fighter V, which was over 10GBs and only had Survival and Training mode as the offline content, and Dragon Ball FighterZ; which has a full story and everything else you'd expect in a fighting game. If you still can't get your fight stick working, try setting it up in Steam's Big Picture Mode controller settings. You can make any Dinput PS3 toggle of your stick work as Xinput Microsoft's controller software standard.

Goku Ultra Instinct : Fixed an issue in which some characters would freeze under certain conditions during an Ultimate Z Change involving Unpolished Instinct. Bardock: Fixed an issue in which the timing at which an Ultimate Z Change is no longer possible during the mid-air version of Saiyan Spirit differed from the grounded version.

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