Twitch not letting me download minecraft mod packs






















This is an example with RLCraft a modpack. The text was updated successfully, but these errors were encountered:. Import from zip file Navigate to zip file you just downloaded. Press OK Keep in mind it may freeze for a while. Sorry, something went wrong. Seems they are indeed checking via CF or their own methods if a user is using an actual web browser or not.

This change was made some time this month. Breaks wget and multimc equally. The Forbidden response, and details in the response body content certainly indicates that.

I see, well. So far the solution posted by SViN24 works, but it really it's a bummer. Edit: I only have a solution for java however, so i can't really provide a working solution for the programming language this project is coded in. As far as I remember it's made in Java. OpticFusion1 Could you show your solution for Java? In any case, I plan to remove this entirely and only leave the zip based import. It does not have all these extra failure points, and does not depend on a flaky website.

I think that's the wisest idea, as it was before. The only caveat is that you'll have to put some text on how to download the zip in the first place. Maybe keep the twitch tab, make it accept the zip files, and put the explanation in there. Personally I don't have to do anything special. Cloudflare denies access even to robots. I've even tried to run headless Chromium, but it still somehow detects it. However, running non-headless on the same machine works fine.

But if not that, then how? Perhaps something on a network level? Haven't investigated that part yet. Talv robots. Cloudflare could intercept and require JS. Lartza It does surprise me that even access to robots. I've been testing it using puppeteer with JS disabled.

And like I've mentioned non-headless it worked fine, in headless mode it didn't. That said I've already figured out the difference. Headless Chromium didn't have Accept-Language set. After I put that one in, it started to work.

Then I've proceed to figure out how to get that to work via cURL, and there's other important factor - you need to use tlsv1. Excuse me if I sound upset, but it seems rather arrogant to rely on your AIMS and your own download site. And before you respond with the May 30th comment, yeah, you AIM to not break things, but unless you have some rediculous team of people who pick each bit apart and compare it to each other individual bit, you're going to need people who will want to play your mod.

I guess it really is no wonder that someone else is developing an open ended space exploration mod, and being added to more current modpacks than this now dying project. There is my two cents as far as this goes. Especially because of this you should really consider putting Galacticraft on curseforge.

When you do a modpack you easily have a couple hundred mods and it's just insane checking them all by hand if they have an update available. The twitch client does that automatically, so when i'm working on a new modpack version the first and last thing i do is opening my custom project in the twitch client and letting it update the mods to their newest version.

And for some reason there's always the slightly risk that twitch bugs around and silently deletes mods from the project folder that are not on curseforge In the end chances are much higher of modpacks using outdated versions of Galacticraft with the mod not being on curseforge. Imho you should really consider using curseforge like everyone else. Btw you also get paid for downloads. Not enough that an uncommon mod with a couple thousand downloads would ever generate enough points so you really would get paid, but i'm sure a popular mod like galacticraft could easily hit the couple hundred k to million downloads needed to generate enough points for some nice payouts.

I'm btw for sure not the only one that didn't even realized that GC has updated to 1. Thanks Thyriel you make some good points. Ultimately it's micdoodle8's decision. There are some good reasons why we use our current system, including ease of maintenance for us as devs, as it's additional work to update a Curse page every time we make a new build.

There's also the complication that Galacticraft add-ons can need specific Galacticraft versions so they won't want auto-updating to the latest. I guess it's possible in future that, like Mekanism, we will move to a mixed system where our promoted builds get added to Curse. It's more a semi-automatic update process as you still need to manually hit the update button for every mod in the twitch client. But the addons don't always do that for example they wouldn't usually specify a max GC version because they don't yet know which future version of GC they will not be compatible with.

We have recently introduced changes to make this more accessible for addons so I think it's getting better. Or just add it in the mods folder before exporting it and it will carry it across for you.

Skip to content. Star New issue. Jump to bottom. The text was updated successfully, but these errors were encountered:. I am having this same exact issue, I tried going in and installing a different version with no luck. Sorry, something went wrong. Same happenned to me. I took a look at the logs and I'm not really sure but I guess this is the error I'm getting made the file txt because json is not supported :. FTB packs work fine. I'm guessing this is because it's trying to download a full zip of all the mods included instead of just downloading each one separately like FTB does.

I can confirm I'm experiencing the same problem on multiple different modpacks. Cannot install. This is a twitch issue that we have no control over. It will be resolved by them eventually. Trying a workaround by installing previous version 4. Skip to content. Star New issue.



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